In a bid to showcase the opportunities of the
Internet of Things, six teams of designers, academics and entrepreneurs
are working up prototypes of connected objects. The projects were
chosen from a shortlist of 18 and are being developed as part of the
Arts and Humanities Research Council’s REACT programme (Research &
Enterprise in Arts & Creative Technology) and each is receiving £50
000 in funding over the next three months. The projects will be
completed over the summer and showcased to the public in the autumn.
Reflector
This
is a project to look at how technology can be embedded in historical
objects to tell their stories. University of Bristol archaeologists Alex
Bentley and Mark Horton are working with consultancy Uniform to develop
the project, and are looking at objects associated with the
Transatlantic Slave Trade – the effects of which can still be seen in
Bristol today. It is hoped that the project could open up an alternative
to screen devices and make archaeological material more accessible.
InTouch
InTouch
is a project which aims to create a ‘physical story portal’ which could
be usd by relatives or friends who live long distances apart as an
alternative to ‘what can be flat or broken up video calls’. The project
is being developed by Kinneir Dufort, working with Victoria Bates from
the University of Bristol’s history department, and Kirsten Cater from
the university’s department of computer science. The team is aiming to
create ‘a magical and playful object that will use multi-sensory
technologies to link teller and listener through sound, light and
touch’.
Breathing Stone
A
team including a composer and an entertainment consultancy is creating a
product that aims to help people suffering with stress and anxiety. The
Breathing Stone can be held in the hand and senses heart-rate and
breath – it then generates music that reflects and adjusts to the user’s
physiological state. The project is being created by Paul Leonard and
Chris Clarke from the University of Bath’s electronics department,
composer Joseph Hynde and entertainment and healthcare consultancy
Adaptive Media.
Curpanion
This
project aims to enliven ‘dusty taxidermy, often consigned to the back
of museum spaces, back to life’. When developed, Curpanion will help
people curate their visits to taxidermy collections and unlock augmented
taxidermy exhibits and will also allow people to create their own
online menagerie of animals. The project is being developed by
consultancy Play Nicely with Merle Patchett from the University of
Bristol’s department of geographical sciences and Andrew Flack from the
University’s history department.
Fans on Foot
A
team of academics and technologists is creating specially designed
jewellery that will alert users to nearby ‘hot-spots’ where TV and film
action has taken place. The Fans on Foot project will guide users to –
for example – the spot where Sherlock Holmes jumped from a building or
where the Tardis touched down in Dr Who. It will ‘guide people to
locations and create a secret talisman only other fans will know’. The
project is being developed by Naomi Dunstan and Ross Garner from Cardiff
University’s media department, working with Tarim from Media
Playgrounds.
The God Article
The
God Article is a project to help people learn how to play the Ney, a
traditional wind instrument created in Turkey around 4500 years ago. The
Ney is notoriously difficult to play and only a few people around the
world can teach it. The God Article is being developed by
ethnomusicologist John O’Connell, sonic art scholar Alexandros
Kontogeorgakopoulos and user experience designer Anthony Mace. The team
will develop Ney replicas augmented with breath sensors to enable
connected distance learning.
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